Incarnational Path Wards

Post Publication Segment - 23 November 2005

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We have all noticed how upon discovering some fascinating topic or fact, beyond what is accepted in mainstream society, that we can be either mocked, ignored or met with curiosity and a desire to know more. There is more than one reason for this. These are incarnational path wards (experiential restrictions) that are placed either by one’s Higher Self or the body’s DNA command structure. 

In pre-Advanced incarnations, it is one’s own Higher Self that runs interference with Advanced materials being exposed to incarnations that are not designed to explore these areas at this stage. When our incarnations are Low or Mid levels, we have specific Game paths that must be experienced undiluted by Advanced concepts. 

Each incarnational stage brings valuable learning experiences that cannot be duplicated in more aware ones. Consider when you were a child how you acted. This was different that when you were in your teen years and so on as you age and mature. Yet, in an incarnational perspective, your Low incarnations are designed BY your Higher Self to remain in that relative child stage. This allows you to fully experience as much as can be learned at that level. 

In Mid level incarnations, you may begin with Low tendencies, but progress to Mid level expansion that your Higher Self deems necessary for Game growth and development. You will discover that you may engage in a lesser path stage, but not in a significantly higher one without an incarnational ward being activated.

Not being exposed to significantly higher concepts is easy to accomplish on sequential levels with planetary level homogenization. It is a far different story on a simultaneous path planet for reasons woven through the Matrix V series. Your Higher Self will strengthen the incarnation’s resolve not to listen to or be swayed by Advanced materials if it is not part of your path experience. With alien technology making insulation almost impossible in these latter years of EndGame, the not-ready incarnations will dismiss Advanced concepts (aliens, mystical matters, etc) with vigor and go hide in their religion or science depending on current incarnational level. 

However with Higher Self Advanced incarnations, it is the body ID command structure that attempts to limit involvement with higher concepts. It is your Higher Self that ignites the curiosity to delve into Advanced topics. At this time, the body control system attempts to counter this. This begins the body/spirit battle that highlights Advanced stages of the simultaneous path. Any setbacks, occurring in one’s spiritual progress, are part of the learning process and part of the Game itself. Setbacks are part of the growing process and harden resolve to counter body ID later on and in more Advanced incarnations.

Remember, nothing and no other Higher Self can interfere with your Higher Self’s major agenda for shim’s incarnations. The body ID structure is destined to lose and Graduation does occur when the Higher Self is ready. Some Higher Selves progress more rapidly than others. After all, we are all individuals in mind and requirements. The incarnational wards are just another part of the Higher Selves’ Game function. 

This is why I caution M5 enthusiasts not to get religious about the M5 project and attempt to “save” those who don’t ‘get it’. You will run into incarnational wards if you press the subject with someone who rejects whatever part of it that you are trying to share. While it is fine to test the waters with a friend, if they reject what you say, you do best to drop the subject. ‘Saving’ people is a Lightsider trait which involves sequentialization and group conformity no matter how well intended. Keep the Law of Allowance in mind. It is a test of spiritual maturity that we must all succeed in. Practical applications of the Law of Allowance are a requirement for pre-Graduation. It acknowledges comprehension of the simultaneous path crown jewel: respect of individuality and individual paths.

Higher Self incarnational wards are absolutely impenetrable and each Higher Self is respected by shim’s peers for the individuality of these wards that protect the overall Game well of 3rd density experiential gems that each Higher Self desires to mine.